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TOTW: Endings

I end projects--as does everyone. I might let one fade away, with nary an update, until it has long been forgotten, or they will kind of sputter on for a couple years, while I kind of wish someone else would pick (one of) them up, or that some thing would give it a gust of air and bring it back to life. The Anvil was like that. How do you keep a totally worthwhile project going when you are kind of tapped out on it?

This TOTW is about endings, how to do them right, examples of doing them wrong, and how does one tell the difference?